{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Author: François PIETTE Creation: April 03, 2000 Description: This is a demo showing how to use a TWSocket component in a DLL. This demo must be used with ICS TcpSrv demo program as a server. The DLL is a client which connect to the server and send "time" command, then wait for the reply and return it in the buffer passed to the DLL. There is only one function exported from the DLL: IcsDllDemo. It takes four arguments: a pointer to the hostname to connect to, a pointer to the port, a pointer to a buffer and a pointer for buffer size. On entry buffer size must be initialised with the size of the actual buffer. On exit, it is filled with the actual reply size. The function's return value is the error code such as 10061 when the server is not running. To debug the DLL, enter DllTst1.exe as a host application into the run parameters. Version: 1.03 EMail: http://www.overbyte.be francois.piette@overbyte.be Support: Use the mailing list twsocket@elists.org Follow "support" link at http://www.overbyte.be for subscription. Legal issues: Copyright (C) 2000-2012 by François PIETTE Rue de Grady 24, 4053 Embourg, Belgium. This software is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented, you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. 4. You must register this software by sending a picture postcard to the author. Use a nice stamp and mention your name, street address, EMail address and any comment you like to say. History: Apr 29, 2000 V1.01 Use WSocketForceLoadWinsock. Apr 27, 2002 V1.02 Use WSocketUnregisterClass Jan 29, 2012 V1.03 Arno fixed it. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} library OverbyteIcsDll1; {$DEFINE NOFORMS} // This will avoid forms unit and reduce DLL size // You should add NOFORMS in the project options to be sure to have all units // compiled with this option, specially wsocket.pas. uses Windows, Messages, SysUtils, Classes, OverbyteIcsWSocket; const IcsDll1Version = 103; CopyRight : String = ' IcsDll1 (c) 2000-2012 Francois Piette V1.03 '; // If you use strings or other dynamically allocated data between the DLL and // the main program, then you _must_ use ShareMem unit as explained in Delphi // documentation. // Here we use only basic data types so that our DLL is usable with any language // able to call a DLL. function IcsDllDemo(HostName : PAnsiChar; Port : PAnsiChar; Buffer : PAnsiChar; BufSize : PInteger): Integer; stdcall; forward; procedure StrToBuffer(Buffer : PAnsiChar; BufSize : PInteger; Msg : AnsiString); forward; exports IcsDllDemo; type // We use a workerthread to do the job. // This will allows the DLL to be called by several processes simultaneously TClientThread = class(TThread) private FClientSocket : TWSocket; FBannerReceived : Boolean; FErrorCode : PInteger; FBuffer : PAnsiChar; FBufSize : PInteger; FHostName : PAnsiChar; FPort : PAnsiChar; FReady : Boolean; procedure ClientWSocketDataAvailable(Sender: TObject; Error: Word); procedure ClientWSocketSessionConnected(Sender: TObject; Error: Word); procedure ClientWSocketSessionClosed(Sender: TObject; Error: Word); protected procedure Execute; override; public constructor Create; property ClientWSocket : TWSocket read FClientSocket write FClientSocket; property Buffer : PAnsiChar read FBuffer write FBuffer; property BufSize : PInteger read FBufSize write FBufSize; property ErrorCode : PInteger read FErrorCode write FErrorCode; property HostName : PAnsiChar read FHostName write FHostName; property Port : PAnsiChar read FPort write FPort; end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} { Create a new thread in the blocked state. This allow the user to register } { the client thread before it actually start working. } constructor TClientThread.Create; begin inherited Create(TRUE); FreeOnTerminate := False; end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} { This is the main thread routine. There is not much to do because TWSocket } { is event driven. So everythong to do is done inside an event handler, } { mostly the OnDataAvailable event handler which is triggered each time } { something is received. } procedure TClientThread.Execute; begin FReady := True; try { Create the client TWSocket. It is important to create it inside the } { Execute method because it *must* be created by the thread. } { Otherwise the messages sent by winsock would be processed in the } { main thread context, effectively disabling multi-threading. } FClientSocket := TWSocket.Create(nil); try FClientSocket.OnDataAvailable := ClientWSocketDataAvailable; FClientSocket.OnSessionConnected := ClientWSocketSessionConnected; FClientSocket.OnSessionClosed := ClientWSocketSessionClosed; FClientSocket.LineMode := TRUE; FClientSocket.Addr := string(FHostName); FClientSocket.Port := string(FPort); FClientSocket.Proto := 'tcp'; FClientSocket.Connect; { Message loop to handle TWSocket messages } { The loop is exited when WM_QUIT message is received } FClientSocket.MessageLoop; finally FClientSocket.Free; end; except on E:Exception do begin FErrorCode^ := -3; StrToBuffer(Buffer, BufSize, AnsiString(E.ClassName + ':' + E.Message)); end; end; { Returning from the Execute function effectively terminate the thread } ReturnValue := 0; end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} { This event handler is called when the client connection is established. } procedure TClientThread.ClientWSocketSessionConnected( Sender: TObject; Error: Word); begin if Error <> 0 then begin FErrorCode^ := Error; StrToBuffer(Buffer, BufSize, AnsiString('Connect failed')); PostMessage(FClientSocket.Handle, WM_QUIT, 0, 0); Exit; end; end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} { This event handler is called when the client connection is closed. } procedure TClientThread.ClientWSocketSessionClosed( Sender: TObject; Error: Word); begin PostMessage(FClientSocket.Handle, WM_QUIT, 0, 0); end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} { This event handler is called when data has been received from server. } { Since this sample program use line mode, we comes here only when a } { complete line has been received. } procedure TClientThread.ClientWSocketDataAvailable( Sender: TObject; Error: Word); var RcvBuffer : AnsiString; begin // Received the line RcvBuffer := FClientSocket.ReceiveStrA; // Check if we already received the banner (message sent by server // as soon as we are connected. if not FBannerReceived then begin // We are just receiving the banner. Flag as received FBannerReceived := TRUE; // Then send the command to the server FClientSocket.SendStr(AnsiString('time'#13#10)); end else begin // We already received then banner. So this must be the answer // to our command. Copy to the buffer, without trailling CR/LF // and without overflowing the given buffer if Length(RcvBuffer) < BufSize^ then BufSize^ := Length(RcvBuffer) - 2; // Remove CR/LF if BufSize^ > 0 then Move(RcvBuffer[1], Buffer^, BufSize^); // Then just close the communication FClientSocket.CloseDelayed; FErrorCode^ := 0; end; end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} { Copy a string to a buffer with overflow check. } procedure StrToBuffer(Buffer : PAnsiChar; BufSize : PInteger; Msg : AnsiString); begin if Length(Msg) < BufSize^ then BufSize^ := Length(Msg); if BufSize^ > 0 then Move(Msg[1], Buffer^, BufSize^); end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} function IcsDllDemo( HostName : PAnsiChar; Port : PAnsiChar; Buffer : PAnsiChar; BufSize : PInteger): integer; stdcall; var WorkerThread : TClientThread; begin try Result := -1; WSocketForceLoadWinsock; // Create a new thread. It is created in sleeping state WorkerThread := TClientThread.Create; // Then pass all parameters WorkerThread.Buffer := Buffer; WorkerThread.BufSize := BufSize; WorkerThread.ErrorCode := @Result; WorkerThread.HostName := HostName; WorkerThread.Port := Port; // Then let thread start his work {$if RTLVersion >= 21} WorkerThread.Start; {$else} WorkerThread.Resume; {$ifend} // And wait until it finishes while not WorkerThread.FReady do Sleep(10); WorkerThread.Free; except on E:Exception do begin Result := -2; StrToBuffer(Buffer, BufSize, AnsiString(E.ClassName + ': ' + E.Message)); end; end; end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} procedure DLLHandler(Reason: Integer); begin if Reason = DLL_PROCESS_DETACH then begin // MessageBox(0, PChar('Reason = ' + IntToStr(Reason)), 'DLLHandler', MB_OK); WSocketCancelForceLoadWinsock; //WSocketUnregisterClass; // 27/04/2002 end; end; {* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *} begin // MessageBox(0, PChar('DLL Init ' + IntToStr(WSocketGCount)), 'DLL', MB_OK); DLLProc := @DLLHandler; end.